The physical elements (height, weight, age, etc..), Appearance (hair color, eyes, etc..), The class (ie the "occupation", such as mage, warrior, thief, etc..), And race your character is chosen by the player, who must still comply with the rules set forth in this section.
alignment, however, will be randomly assigned by a dice roll, to make more realistic the assortment of characters.
Races:
The world in which the adventures take place at this tournament, is a world "fantasy" comparable to that described by Tolkien in the books of 'The Lord of the Rings'. In this the world is easy to find elves, orcs or giants, and each meeting can 'forge a great friendship or an epic battle.
The playable races in this tournament are:
- Human : that of human beings is one of the most popular breeds. Not much to say about the physical characteristics, to learn a bit 'more just look in the mirror. Their versatility allows humans to engage in any trade. Anyone who chooses to play a human character can not assign more than 15 points to Strength (STR) to Dexterity (DEX), the Constitution (CONS) or Charisma (CHA). And it will not be less than 5 points to 'Intelligence (INT). Human beings do not eat special sympathies or antipathies towards other races. But often feel superior to them all.
Equipment Preferred sword or sword and shield medium.
- Nani: I am one of the oldest breeds, live in huge cities dug into the bowels of the mountains. Physically they are not taller than 1 meter and 45 cm. but they lack in height with an amazing physical strength and endurance. They are great craftsmen and great warriors, but their nature makes it difficult crabby holiday companions. A character
nano will necessarily have more than 15 points in Strength (STR) and constitution (CONS) and more than 13 in Will (Will) for the great tenacity that characterizes them.
We can say that the dwarfs not to trust anyone but themselves, and even in this case I am very suspicious. Among all, their should be sympathetic to the Orcs, if you do not see them as too primitive. They did not think much of "weak" Humans and their dislike of the Elves is proverbial.
Equipment Preferred ax or hammer of war and small wooden shield.
- Elves : How the Dwarves are among the most ancient breeds. They live in inaccessible forests in the heart of the city built on trees, in total harmony with nature. Are physically slender, and their height varies from 1 meter to 1 meter and 80 cm and 90 cm. Their lightweight frame makes them very agile, but not very resistant. Their aims and their skill with the bow makes it formidable enemies. Their qualities make them well suited to fill the jobs of thief, mage or archer.
If you want to play an elf will assign more than 15 points to the characteristics Dexterity (DEX), Charisma (CHA) and speed (SPEED), and less than 11 to the Constitution (CONS).
Elves now live isolated from the rest, disheartened about other races and jealous of their privacy.
think that Humans are devoid of wisdom for their neglect of the environment, despise the primitive habits of the Orcs laugh and dislikes of the Dwarves, which feed into the ability of one respect, however.
preferred equipment: bow and arrows, dagger .
- Orcs: Orcs are a race habits are still unknown, and tend to live in nomadic clans.
They have a powerful physique and can reach 1 meter and 80 cm. high, which makes them good and tough warriors. Very popular are their shamans, skilled magicians from the incredible abilities. The fear that surrounds them is also due to their aesthetic: most of the other races are considered irredeemably ugly. A character
Orco need more than 15 points to the characteristics Strength (STR) and constitution (CONS), more than 12 points in Will (Will) and less than 6 points in Charisma (CHA).
not have a lot of trade with other races and this makes them suspicious of all, being used to being derided or hunted, often without reason. I feel sympathy for the grumpy dwarves and indifference to the "snobbery" of the Elves, but hate the Humans who persecute them for their appearance.
Equipment Preferred mace or war hammer without a shield.
Classes:
The class of a character indicating its role in the adventure.
In this tournament, players can play as 5 different classes and combinations thereof. Just remember that play multiple classes together (eg. a mage warrior thief or a craftsman) means to split the points between more skill, than a character with a single class, that means knowing how to do most things but not so good.
- Warrior: Fighter is the support group. Trained to fight since his youth, is an expert on weapons, armor, shields and everything about the fight. This is usually a knight or a former soldier of fortune. Typically has high values \u200b\u200bin STR, CONS, WILL.
Skills recommended: Martial Arts - Sense of combat - Dodge / wriggle.
- Thief: is a character that prefers to act in the shadows due to its stealth. His skill in using the pick and picking locks, allows him to penetrate everywhere and to know what happens before the other. Often affiliated with a guild. The characteristics that best represent it are DEX, INT, SPEED.
Skills recommended: Listen - Move Silently - theft / stealing.
- Craftsman : this is the logistical support of the group. From an early age had to do with tools and equipment, learning how to quickly build devices, booby traps and to use any resources to carry out repairs. Usually its specialization leads him to join a confederation of artisans. His skills allow him to high values \u200b\u200bin DEX, CONS, INT.
Skills recommended: Building devices / traps - Resources - makeshift shelters.
- Ranger: This is the Scout group. Trained by the best guides on the continent, is skilled in finding the tracks, to recognize the tracks and is able to survive even in the most inhospitable regions. His training led him to live in close contact with wild nature, so much to learn to recognize the wonderful beauty in all its forms. The explorers are, by nature, solitary. A good ranger usually has high values \u200b\u200bin DEX, INT and SPEED.
Skills recommended: Survival - Animal Empathy - Botany.
- Wizard (see Magic) is a character directly related to higher energies. Belonging to one of 6 magic schools (water, air, earth, fire, light and shadow), is able to do magic, spells, invocations and rituals to help the group in a combat or to complete a mission. Wizards need good values \u200b\u200bin INT, WILL, SPEED
Skills recommended: Ancient Languages \u200b\u200b/ arcane - Use magical items / rituals - Detects spells.
Features :
Each player has 90 points to be divided into the following characteristics, but taking into account the limitations of the breed choice.
Every feature must have a minimum point and maximum 20.
the characteristics (and their abbreviations) are :
- Strength (STR) : the strength of character, and relates to actions such as lifting a weight or the breaking of a door;
- Dexterity (DEX) : it is the skill of a character, makes it possible to make precise and coordinated actions, such as jumping an obstacle or an action, precision,
- Constitution (CONS): has the physique, indicating the body's ability to withstand a prolonged stress or recover from an illness;
- Intelligence (INT) : is the intelligence of a character, he has to do with the use of information and solving mysteries and riddles;
- House (CHA) : the charisma, in its ability to impress others with their own ways and the ability to ask, making more open and generous
- Will (WILL) : it is the will, indicating the strength of will, determination and tenacity of a character;
- Speed \u200b\u200b(SPEED): is the speed, allows the character to move or do things more or less quickly depending on the points awarded;
- Hit points (HP) : is the amount of 'life' of each character's HP reach zero when the person ceases to play. It is calculated by adding up to 15 CONS
- class Attack (ATT) is the capacity of each character to attack in combat. It is calculated by adding STR, and SPEED WILL, by dividing the total by 4 and rounded down (eg, 5.75 is 5);
- Defence class (DEF) is the capacity of each character to defend themselves in combat. It is calculated by adding DEX, SPEED and INT, dividing the total by 4 and rounded down;
- Damage + (+ DMG) : is the damage inflicted during an attack. It depends from the weapon used;
- Damage - (DMG-) : is the damage absorbed by armor or shield when under attack. It depends on the armor and shield;
- Initiative (INIT) : is the speed with which each character gets his decisions down the game turn in the fighting. It is estimated SPEED adding, INT and WILL, by dividing the total by 4 and rounded down;
- Melee : the ability of each person to bring an attack in a melee. It is calculated by adding STR, DEX and INT, dividing the total by 4 and rounded down;
- Ranged (RNG) : is the aim and the skill of a character in an object or throw in fire an arrow. It is calculated by adding CONS, and WILL SPEED, dividing the total by 4 and rounded down;
- Mana points (MP) : these are the magic required to make a spell or cast a spell. It is calculated by adding up to 15 'INT.
Ability:
Each player has 150 points to split percentages in skills more suited to the character created, you should take into account the character class (such as it is useless for a magician to have 100% of the points in 'martial arts' and 1% in 'knowledge of magic items').
For each skill can not be assigned more than 100 points. The skills needed can not get no score, in case of necessity consider the master with a value of 1.
Equipment:
See "Equipment .