Magic Magic, or the ability to cast spells and perform rituals, is a mainstay of role-playing games.
Often, a magician (more generally a "magician") to solve messy situations or fights bad, especially if his intelligence is great and his will is firm. There are four
great schools of magic, tied to the four elements: Air, Water, Fire and Earth.
Every magician has his own magic level, which increases with experience and determine their ability to learn spells. The first level magic is 50%.
Each spell requires a number of mana to be launched, although the same can not spell is successful.
To cast a spell must take account of its difficulty and cost in mana, then simply subtract the percentage from its level of difficulty of the spell magic and roll the dice. If the result obtained with the dice is less than that calculated, the spell fails.
Driftas For example, the first magician level, wants to cast the spell 'Fog', which has a 5 mana cost and difficulty of 5%. Since the first level magic, his ability to do magic is 50%.
After subtracting the cost in mana, Driftas will then roll the dice and get less than 45%, ie
Liv.Magico 50% - 5% = spell trouble ... 45% think this still the master of game.
Below are the first level magic spells, the player can choose three of his choice. Although
spells are similar, with the advance level magic spells are available for each specialized area.
Legend:
- Mana: magical energy needed to perform spells, decreases each time you launch a spell and if reaches zero you can not do magic until he goes up;
- Level Magic (level in May) : it is the skill of the magician, increases with experience;
- Difficulty of the spell (- x%) : the difficulty of a spell, a spell is more complicated the higher the value of "x "
- Cost: Mana cost is to be paid in order to cast a spell, the mana is not enough if you can not cast spells;
- Target (TG) : The number of objectives of the magic spells are capable of hitting multiple targets simultaneously;
- Area (A) : Some spells, like Quake or fog, do not hit a specific target but a portion of the surface in meters, eg. A: 3x3, means that the area affected by magic is 9 square meters. Sometimes the area is a circular space around the magician, in this case given the length of the beam ;
- Duration: Many spells produce effects that last time, in this case we launch a dice to see how many rounds takes effect;
- damage inflicted : indicates the amount of damage inflicted on target.
Magie 's Air
Magie' s Water
of Magic Fire
Magic Land of