Saturday, February 13, 2010

What Is That Small Bump On Dog's Butthole

Tournament Rules

The tournament is open to everyone from 14 years onwards.

Registration for the tournament involves the total acceptance of the rules and decisions of judges.

The tournament will take place in the preliminary stages, until the establishment of three winners.

There are several tables of play, with up to 6 participants, assigned by lottery.

sessions of play will have a maximum duration of three hours each, there are at least two sessions per phase.

The transition to the next round and the award of prizes to final winners, shall be made by scoring.

The score will be assigned from time to time by a team of judges who will follow the development of the game in the various tables, assigning, during the game, players at various points on the following criteria:
  • realistic interpretation of its character;
  • Initiative:
  • decision-making capacity;
  • punch in the game;
  • Creativity in action.
The sum of the scores at the end of various stages, will decide the next phase.
The sum total of the scores obtained throughout the course of the game decide the winners.

The organizers reserve the right to remove the perpetrators of behavior deemed inappropriate or offensive to the event or third party at any time.

Powerpro Versus Sufix

What is the Role Playing Game (RPG)

Role play is a form of improvisation that develops within specific historical contexts or invented. The various characters, equipment, provided by a dummy (clothes, utensils etc. ..), the environments in which they live and the situations that they face, accurately reflect the framework adopted.
Each character has certain characteristics of that base during the development of story may change depending on the choices made, which helps to develop a sense of responsibility for their actions and possible repercussions on the weighting of each decision.
Each player can move freely within the story which will be monitored and adjusted from time to time, one coordinator narrastorie (the "master") who chooses such situations, adventures and obstacles will face the characters based on the characteristics, not only play, but by every player.

Friday, February 12, 2010

Physician's Formula Nc 30



Last year I attended a course organized by the Photography Club AVIS photo of my city.
have always been passionate about photography and I especially like taking photos and scrapbooking (although lately "Latito" from this point of view! ;)).
At the end of the course, in December, was expected to show the students pictures of us, and I also participated.
The first two photos you see below are ones I have chosen to participate ... but I show you some of the other shot ...
Tattoo
Sacro e profano
With the two photos that follow but I was at a stage of Phototour, which is a photo contest, organized by my club forever and whose theme was
URBAN LANDSCAPE Carletti (4)
Carletti (2)
while the latter two I took last summer in Austria
Sguardo sulla piazza
Cristina (1)
And Finally I show the card I made for our "master" of photography course, to thank him on behalf of all of us students for his teaching, his friendliness and helpfulness.
I planned on doing a card inside that opens and could accommodate a gathering space for students a picture of us together. This
outside
card maestro1
and that the interior
card maestro2
I apologize for the photos, taken at night and in low light (a disaster. ... More than photography course, if he saw Manlius, a teacher, I definitely mouth! ! ;))
This hand the card to a colleague of mine, who moved to and accompanying our gift to you.
card gabri
And now I leave you with a listing

this is FANTASY HOBBIES logo and the creative exhibition to be held in Ferrara on 27 and 28 February.
's ASI (Italian Association Scrapbooking ) will be present to give visibility to our hobby, and offers to members and non to participate in the contest "Tickets that passion" that involves sending cards that will be exhibited in the booth. The cards will be donated in Help them to live on charity foundation.
So even if you do not enter our competition, you can still send cards and participate in a gesture of solidarity. You have until February 21!
I realized I have three, but I'll show a closure of the fair! To read
regulation please refer to the ASI website
Greetings to all s

What Should My Cervix Look Like Before My Period

Cos 'is the Cosplay

The Cosplay, a contraction of the words costume ("costume") and play ("play / play") is the practice of nell'indossare a costume that represents a recognizable character in a given context and interpret the mode of action. Since the phenomenon originated in Japan, the character represented by a cosplayer is often chosen from among those identified in the humorous.
It is almost a tradition not only reward the authors of the costumes are more accurate, but also the interpretations of the best and most faithful to the spirit of the original source, or bestow "awards sympathy" for the cosplayers whose interpretation was the more fun and original.

Tuesday, February 9, 2010

Marathon Encouragement Poster Ideas

How to build the character

The physical elements (height, weight, age, etc..), Appearance (hair color, eyes, etc..), The class (ie the "occupation", such as mage, warrior, thief, etc..), And race your character is chosen by the player, who must still comply with the rules set forth in this section.
alignment, however, will be randomly assigned by a dice roll, to make more realistic the assortment of characters.


Races:
The world in which the adventures take place at this tournament, is a world "fantasy" comparable to that described by Tolkien in the books of 'The Lord of the Rings'. In this the world is easy to find elves, orcs or giants, and each meeting can 'forge a great friendship or an epic battle.

The playable races in this tournament are:
  • Human : that of human beings is one of the most popular breeds. Not much to say about the physical characteristics, to learn a bit 'more just look in the mirror. Their versatility allows humans to engage in any trade. Anyone who chooses to play a human character can not assign more than 15 points to Strength (STR) to Dexterity (DEX), the Constitution (CONS) or Charisma (CHA). And it will not be less than 5 points to 'Intelligence (INT). Human beings do not eat special sympathies or antipathies towards other races. But often feel superior to them all.
    Equipment Preferred sword or sword and shield medium.
  • Nani: I am one of the oldest breeds, live in huge cities dug into the bowels of the mountains. Physically they are not taller than 1 meter and 45 cm. but they lack in height with an amazing physical strength and endurance. They are great craftsmen and great warriors, but their nature makes it difficult crabby holiday companions. A character
    nano will necessarily have more than 15 points in Strength (STR) and constitution (CONS) and more than 13 in Will (Will) for the great tenacity that characterizes them.
    We can say that the dwarfs not to trust anyone but themselves, and even in this case I am very suspicious. Among all, their should be sympathetic to the Orcs, if you do not see them as too primitive. They did not think much of "weak" Humans and their dislike of the Elves is proverbial.
    Equipment Preferred ax or hammer of war and small wooden shield.
  • Elves : How the Dwarves are among the most ancient breeds. They live in inaccessible forests in the heart of the city built on trees, in total harmony with nature. Are physically slender, and their height varies from 1 meter to 1 meter and 80 cm and 90 cm. Their lightweight frame makes them very agile, but not very resistant. Their aims and their skill with the bow makes it formidable enemies. Their qualities make them well suited to fill the jobs of thief, mage or archer.
    If you want to play an elf will assign more than 15 points to the characteristics Dexterity (DEX), Charisma (CHA) and speed (SPEED), and less than 11 to the Constitution (CONS).
    Elves now live isolated from the rest, disheartened about other races and jealous of their privacy.
    think that Humans are devoid of wisdom for their neglect of the environment, despise the primitive habits of the Orcs laugh and dislikes of the Dwarves, which feed into the ability of one respect, however.
    preferred equipment: bow and arrows, dagger .
  • Orcs: Orcs are a race habits are still unknown, and tend to live in nomadic clans.
    They have a powerful physique and can reach 1 meter and 80 cm. high, which makes them good and tough warriors. Very popular are their shamans, skilled magicians from the incredible abilities. The fear that surrounds them is also due to their aesthetic: most of the other races are considered irredeemably ugly. A character
    Orco need more than 15 points to the characteristics Strength (STR) and constitution (CONS), more than 12 points in Will (Will) and less than 6 points in Charisma (CHA).
    not have a lot of trade with other races and this makes them suspicious of all, being used to being derided or hunted, often without reason. I feel sympathy for the grumpy dwarves and indifference to the "snobbery" of the Elves, but hate the Humans who persecute them for their appearance.
    Equipment Preferred mace or war hammer without a shield.

Classes:
The class of a character indicating its role in the adventure.
In this tournament, players can play as 5 different classes and combinations thereof. Just remember that play multiple classes together (eg. a mage warrior thief or a craftsman) means to split the points between more skill, than a character with a single class, that means knowing how to do most things but not so good.

  • Warrior: Fighter is the support group. Trained to fight since his youth, is an expert on weapons, armor, shields and everything about the fight. This is usually a knight or a former soldier of fortune. Typically has high values \u200b\u200bin STR, CONS, WILL.
    Skills recommended: Martial Arts - Sense of combat - Dodge / wriggle.
  • Thief: is a character that prefers to act in the shadows due to its stealth. His skill in using the pick and picking locks, allows him to penetrate everywhere and to know what happens before the other. Often affiliated with a guild. The characteristics that best represent it are DEX, INT, SPEED.
    Skills recommended: Listen - Move Silently - theft / stealing.
  • Craftsman : this is the logistical support of the group. From an early age had to do with tools and equipment, learning how to quickly build devices, booby traps and to use any resources to carry out repairs. Usually its specialization leads him to join a confederation of artisans. His skills allow him to high values \u200b\u200bin DEX, CONS, INT.
    Skills recommended: Building devices / traps - Resources - makeshift shelters.
  • Ranger: This is the Scout group. Trained by the best guides on the continent, is skilled in finding the tracks, to recognize the tracks and is able to survive even in the most inhospitable regions. His training led him to live in close contact with wild nature, so much to learn to recognize the wonderful beauty in all its forms. The explorers are, by nature, solitary. A good ranger usually has high values \u200b\u200bin DEX, INT and SPEED.
    Skills recommended: Survival - Animal Empathy - Botany.
  • Wizard (see Magic) is a character directly related to higher energies. Belonging to one of 6 magic schools (water, air, earth, fire, light and shadow), is able to do magic, spells, invocations and rituals to help the group in a combat or to complete a mission. Wizards need good values \u200b\u200bin INT, WILL, SPEED
    Skills recommended: Ancient Languages \u200b\u200b/ arcane - Use magical items / rituals - Detects spells.

Features :
Each player has 90 points to be divided into the following characteristics, but taking into account the limitations of the breed choice.
Every feature must have a minimum point and maximum 20.

the characteristics (and their abbreviations) are :
  • Strength (STR) : the strength of character, and relates to actions such as lifting a weight or the breaking of a door;
  • Dexterity (DEX) : it is the skill of a character, makes it possible to make precise and coordinated actions, such as jumping an obstacle or an action, precision,
  • Constitution (CONS): has the physique, indicating the body's ability to withstand a prolonged stress or recover from an illness;
  • Intelligence (INT) : is the intelligence of a character, he has to do with the use of information and solving mysteries and riddles;
  • House (CHA) : the charisma, in its ability to impress others with their own ways and the ability to ask, making more open and generous
  • Will (WILL) : it is the will, indicating the strength of will, determination and tenacity of a character;
  • Speed \u200b\u200b(SPEED): is the speed, allows the character to move or do things more or less quickly depending on the points awarded;
  • Hit points (HP) : is the amount of 'life' of each character's HP reach zero when the person ceases to play. It is calculated by adding up to 15 CONS
  • class Attack (ATT) is the capacity of each character to attack in combat. It is calculated by adding STR, and SPEED WILL, by dividing the total by 4 and rounded down (eg, 5.75 is 5);
  • Defence class (DEF) is the capacity of each character to defend themselves in combat. It is calculated by adding DEX, SPEED and INT, dividing the total by 4 and rounded down;
  • Damage + (+ DMG) : is the damage inflicted during an attack. It depends from the weapon used;
  • Damage - (DMG-) : is the damage absorbed by armor or shield when under attack. It depends on the armor and shield;
  • Initiative (INIT) : is the speed with which each character gets his decisions down the game turn in the fighting. It is estimated SPEED adding, INT and WILL, by dividing the total by 4 and rounded down;
  • Melee : the ability of each person to bring an attack in a melee. It is calculated by adding STR, DEX and INT, dividing the total by 4 and rounded down;
  • Ranged (RNG) : is the aim and the skill of a character in an object or throw in fire an arrow. It is calculated by adding CONS, and WILL SPEED, dividing the total by 4 and rounded down;
  • Mana points (MP) : these are the magic required to make a spell or cast a spell. It is calculated by adding up to 15 'INT.

Ability:
Each player has 150 points to split percentages in skills more suited to the character created, you should take into account the character class (such as it is useless for a magician to have 100% of the points in 'martial arts' and 1% in 'knowledge of magic items').
For each skill can not be assigned more than 100 points. The skills needed can not get no score, in case of necessity consider the master with a value of 1.


Equipment:
See "Equipment .

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Here you can view and copy the card game and the various tables for the tournament, all you need to immerse yourself in the role play.
card game (2 pages):


Howto Create Your Own Wrestler

Equipment Material

Equipment departure will be similar for all players, but adapted to the character class.

Backpack: The backpack is
inventory of the character, has at most eight seats and may not include weapons or ammunition .
Each place can contain one or more objects according to their size.
There are objects of the following sizes:
  • Objects in size XS : 3 items to place
  • be cut S: 2 items per seat
  • Objects M Size: 1 item for place
  • be cut L: 1 item for 2 seats


Gold:
Each player will have 100 pieces of gold, with which you can purchase additional items or weapons to further customize your character.
Along the way you can still acquire other items and gold.


equipment departure (for all) :
  • Provisions, 3 rations - Size S
  • Vigorilla, 3 bunches (each bunch returns 3 HP, after eating a bunch you have to wait at least 5 rounds to be able to eat another) - Size XS
  • Canteen, 2 lt. - Size M
  • Torch - Size M
  • Rope 5 meters. - Size M
  • Acciarino - Size S


equipment starting (either by race and class) :
  • Sword (see Weapons )
  • Dagger (see Weapons)
  • Axe (see Weapons)
  • short arc (see Weapons)
  • quiver (can 'contain Max. 8 arrows)
  • Arrows (x10) (see Weapons)
  • small wooden shield (see Shields)
  • small metal shield (see Shields)
  • Compass ( Ranger only) - Size XS
  • picks ( Thief only) - Size S
  • Tome of Magic (contains the 3 chosen spells of the element) (Mage only ) - Size M
  • Sheath for weapon (which limits the wear and tear) ( Warriors only)
  • hammer, screwdriver and nails ( Craftsmen only) - Size M
  • Clumps of vigorilla (x2)


equipment purchased first adventure

  • Rope: 10 meters ., Size L - Price 15 pcs. Gold
  • extra food: 3 rations, Size S - Price 10 pcs. Gold
  • Torch : Size M - Price 3 pc. Gold
  • Fishing Kit: 3 hooks, fishing line, bait, Size S - Price 7 pz.oro
  • HP Potion + 5: If drinking increases the life of +5 points for 1d4 rounds, contains a single dose - Price 30 pcs. Gold
  • Potion +4 STR: force increases if taken for 1d4 +4 points shifts, there is only one dose - Price 25 pcs. Gold
  • Potion +4 DEX: If drinking increases the dexterity +4 points for 1d4 rounds, contains a single dose - Price 25 pcs. Gold
  • Potion +4 CONS: if drunk increases the formation of +4 points per 1d4 rounds, contains a single dose - Price 20 pcs. Gold
  • Potion +4 INT: If drinking increases the intelligence of +4 points per 1d4 rounds, contains a single dose - Price 20 pcs. Gold
  • Potion +4 CHA: If drinking increases the charisma +4 points for 1d4 rounds, contains a single dose - Price 20 pcs. Gold
  • Potion +4 WILL: If drinking increases the desire to +4 points for 1d4 rounds, contains a single dose - Price 20 pcs. Gold
  • Potion +4 SPEED: If drinking increases the speed of +4 points per 1d4 rounds, contains a single dose - Price 25 pcs. Gold
  • Potion +4 INIT: if taken the initiative to increase points for 1d4 +4 rounds, contains a single dose - Price 35 pcs. Gold
  • Potion +3 ATT: increases the attack if taken of +3 points for 1d4 rounds, contains a single dose - Price 35 pcs. Gold
  • Potion +3 DEF: If drinking increases the defense of +3 points for 1d4 rounds, contains a single dose - Price 35 pcs. Gold
  • Potion +3 melee : If drinking increases the melee for 1d4 +3 points of shifts, there is only one dose - Price 30 pcs. Gold
  • Potion +3 Ranged: if drunk increases ranged attack for 1d4 +3 points of shifts, there is only one dose - Price 30 pcs. Gold
  • Potion + +4 DMG : If drinking increases the damage of 1d6 +4 points for turns, there is only one dose - Price 35 pcs. Gold
  • +4 DMG-Potion: if drinking decreases the damage to 1d6 +4 points of shifts, there is only one dose - Price 35 pcs. Gold
  • Long nose pliers : gives a +10% skill "Constructing devices / traps (for Craftsmen) - Price 40 pcs. Gold
  • Belkin war: he gives a +10% skill "Sense of combat" (for Heroes) - Price 40 pcs. Gold
  • velvet glove: it gives a +10% skill "pickpocket / steal" (Thieves only) - Price 40 pcs. Gold
  • Parchment Aras : gives a +10% skill "Find magic" (only for wizards) - Price 40 pcs. Gold
  • Bear Pendant moonstone : gives a +10% skill "Animal Empathy (Ranger only) - Price 40 pcs. Gold

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Magic

Magic, or the ability to cast spells and perform rituals, is a mainstay of role-playing games. Often, a magician (more generally a "magician") to solve messy situations or fights bad, especially if his intelligence is great and his will is firm. There are four
great schools of magic, tied to the four elements: Air, Water, Fire and Earth.
Every magician has his own magic level, which increases with experience and determine their ability to learn spells. The first level magic is 50%.
Each spell requires a number of mana to be launched, although the same can not spell is successful.
To cast a spell must take account of its difficulty and cost in mana, then simply subtract the percentage from its level of difficulty of the spell magic and roll the dice. If the result obtained with the dice is less than that calculated, the spell fails.
Driftas For example, the first magician level, wants to cast the spell 'Fog', which has a 5 mana cost and difficulty of 5%. Since the first level magic, his ability to do magic is 50%.
After subtracting the cost in mana, Driftas will then roll the dice and get less than 45%, ie
Liv.Magico 50% - 5% = spell trouble ... 45% think this still the master of game.
Below are the first level magic spells, the player can choose three of his choice. Although
spells are similar, with the advance level magic spells are available for each specialized area.

Legend:
  • Mana: magical energy needed to perform spells, decreases each time you launch a spell and if reaches zero you can not do magic until he goes up;
  • Level Magic (level in May) : it is the skill of the magician, increases with experience;
  • Difficulty of the spell (- x%) : the difficulty of a spell, a spell is more complicated the higher the value of "x "
  • Cost: Mana cost is to be paid in order to cast a spell, the mana is not enough if you can not cast spells;
  • Target (TG) : The number of objectives of the magic spells are capable of hitting multiple targets simultaneously;
  • Area (A) : Some spells, like Quake or fog, do not hit a specific target but a portion of the surface in meters, eg. A: 3x3, means that the area affected by magic is 9 square meters. Sometimes the area is a circular space around the magician, in this case given the length of the beam ;
  • Duration: Many spells produce effects that last time, in this case we launch a dice to see how many rounds takes effect;
  • damage inflicted : indicates the amount of damage inflicted on target.

Magie 's Air








Magie' s Water









of Magic Fire









Magic Land of